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undn-sowo ■■■■■■■■■I
Special^|
Olimpians
06. Editorial
25
07 . Letters
27
08a Becoming Hardcore:
34
Becoming a Foul Scout
10a Comics:
36
Teddy Tries to Abstain
11a Interview:
38
Jackass Steve-0
25 a Politics:
40
Will ratings Rule the Games?
Music Reviews:
Lo Fidelity Allstars and Golden Boy
Hot Chick Centerfold:
Featuting Marina
Feature:
Bad Eggs: Part 2
Feature:
Video Game Drag Secrets!
Humor:
Gamecube vs Xbox
Previews
42 a News
43. Tips And Tricks
44. Release Dates
Issue 7 Volume 1
Page 4
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FOUL EDITORIAL
Jesse LaBrocca
Editor in Chief
defender@foulmag.net
I just took a strong shot of
some gin. Now I have to
write some editorial
mumbo jumbo that will
blow you away and shock
you. Maybe I can and
maybe I don't care to.
Every day people in
this world treat each other
like little peons. We at Foul
are no exception. Video
games are a personal expe¬
rience that geeks every¬
where cling to as an escape
from every day reality. I
may not know all the
secrets to life but it seems
to me that games are about
escaping your dreary exis¬
tence. This month Foul has
reviewed more games than
it normally does. On the
cover we feature Rockstar's
new State of Emergency. It
is a game where you riot
against the evil corporate
powers. Maybe this is what
<Two Hour Pause>
Ok, so now that the
gin has worn off I will try to
make some sense. This
issue of Foul is 100% the
best issue we have had yet.
Check out Marina as the
centerfold. We found her at
modelspring.com. She is a
Russian babe from
Brooklyn, NY and we had to
have her. I hope you feel
the same. We also put into
this issue more reviews
than ever before. In the
last issue we only had five
reviews and so we are mak¬
ing up for lost gaming.
The next couple
weeks will be great as we
are planning out E3 trip for
May as well as a huge Foul
party at Barcode on May
1st. Every Foul reader who
is over 21 is invited to show
up for the fun. I am not
THB FOUL Jlft/flSJ
Jesse LaBrocca
Editor in Chief
Greg Wilcox
Head Writer/ Illustrator
Danny Marquez
Art Director
Tony Bronx
Writer
Jessen Jurado
Writer
Rainy Colon
Writer/ Illustrator
Zach Meston
Writer
Dave Stein
Legal Affairs
Seth Berkowitz
Comics
Greg Miles
Photographer
Roger Browne
Marketing Director
Canaan McKoy
Writer
Seth Woehrle
Dude who actually does shit
Cheryl R.
The Rockstar
Girth Gilbert
Contributing something...
we all wish for. It could
even be said that here at
Foul we are attempting to
smack corporate America
in the face. I can say fuck
or shit all I want and point
out all the hot tits and ass
we can find. But is that
really what you want? Do
Foul readers only care
about tits, ass, games, and
violence? I hope so,
because it is one of the last
pure things we have left in
life.
Page 6
sure how but we also got an
interview with Steve-O from
Jackass of MTV. I think I
am getting bored now so I
have to get to the liquor
store and suck up another
bottle of gin. I wish you the
same.
Jesse LaBrocca
Foul Prick and Drunken Slob
www.foulmag.com
JiDi/eitiismc
For Advertising
Inquiries Contact:
[^®gy@[r ©IJWMM'OD®
voice: 212-995-8324
fax: 435-514-0969
email: adsales@foulmag.com
FOUL
Magazine
18 St. Marks Place
New York, NY 10024
L6TTBRS
Where is that shit?!
I read your article in the issue with Snake shooting Osama "Hasn't
Bin Laiden" on the cover. I saw that you reviewed a G.I. Joe game
for PS1. I went to a couple of stores and they never heard of it. Can
you recommend a store that carries this title. Its not even on the
acclaim website? Please let me know as I am very interested in this
game.
-John Donadio
The game was actually a spoof. In every Foul issue we try
to do a game spoof. It does not exist. Hope you enjoyed the read
though. -Ed.
A Quick Q&A
QUESTION: If a spinchter had a radius of 5 cm, which would make
the diameter 10cm...do you think the bitch would feel my dick... or
would it be a fruitless attempt?
-in China: Wang Long; in Japan: Hung Lo
We asked our resident guru, Long Duck Dong, who replied,
“Confucious say, ‘Man with hole in pocket feel cocky all day. (We
don’t know what it means either.) -Ed.
With internet Speeds up
TO 30DX roster Then SSL...
P1NC THUS!!
An artist liking your evil
I just read Foul and I think it's awesome, and was wondering maybe
if you needed an illustrator or something for some of your stuff. I've
done stuff for other sites, mostly RPG and War game stuff, but I
wouldn't mind getting in on this. I'm not looking for pay really just
someplace that when I draw Princess Toadstool giving head to
Mario, it'll be appreciated.
I got a site getting built now I can give you the link and see some
of my work.
So what do you say?
-Juan (in Miami)
Hey Juan, we are always looking to get some new material
added. Anyone interested in sending us free shit is cool in our book.
For the ultra cool we reward them with a free FOUL t-shirt.
Remember...the more foul the better. -Ed.
Got something you want to get off your chest?
Mail : Foul Magazine/ 18 Saint Marks Place/ New York, NY 10003
Email : letters@foulmag.com
All content of Foul is protected by international copyright law and owned by Multimedia Empire, Inc.
("MEI"). The Foul name and logo are trademarks of MEI. All other marks are property of their respective
owners. Foul may contain content that is objectionable, and if you find it objectionable, please don't
read it. Foul also contains parodies, and if you spot something too absurd to be true, it may just be
a parody.
NEXGEN INTERNET
I WEB 2 ZONE COOPER SQUARE
52-54 Cooper Square, New York
(212) 614-7300 info@web2zone.com
www.web2zone.com
Bring this ad in and recieve a half hour of free game play.
expires April 25th 2002
foul HRRDcoite Lessons
LESSON 7: BECOMING A FOUL SCOUT
If you’ve been keeping up with our
“Becoming Hardcore” lessons and doing your
homework, you’re probably almost quasi-softcore by now.
You may be frustrated. After all, it’s been, what, six les¬
sons? You look in the mirror and see your punk face and
you get sad, ‘cause your face is all punky-looking. This is
all very understandable. What you want, what you hope for
above all else (even above Gwyneth Paltrow-clone-hook-
ers rolled in diamonds and frosted with kittens) is to some¬
how leap-frog to complete hardcoreness. You want a short¬
cut, you want to cheat and, boy, do we have an opportuni¬
ty for you.
If hardcore is what you seek, young padwan,
there is no quicker path than enlisting as a Foul
“Scout.” You will receive one pair black shoes,
one pair black pants and one black shirt. You will
be placed in the Danger Room at Foul Academy
and those that survive will have the magazine’s
symbol seared into their fleshy foreheads. You shall
then spend 24-hours in “The Box” and will emerge
with your spirit broken, your mind warped but you will
be enlightened, you will be truly hardcore.
We will then exploit you, demean you and say unkind
things about your hairstyle and mother. You shall serve
us in whatever depraved, sadistic manner we see fit,
perhaps handing out flyers and magazines. The only
pay you will receive is perhaps a splash of malt-liquor
in your cupped, chapped hands, and that’s only if
you’re 21. If you aren’t of legal age, you will be com¬
pensated with all the Foul t-shirts you can eat. Keep in
mind, despite our glowing prose, the job will not be
glamorous — long and treacherous is the path to
hardcore. But if you bitch-out now, the terrorists may
have already won. C’mon you little chicken-shit, join
up today. If you won’t do it for liberty or freedom, do
it ‘cause we all want coffee and it’s really fucking
cold outside.
e-mail: interns® foulmag.com
phone: (212) 995-8324
fax: (435) 514-0969
We’re for real—contact us for grimy, no pay, shit-style
positions. You won’t be disappointed. Unless...
Hiutncoite Lessons foul
u
*?
t _ *
vi /» m r
IL .y/y .
<h2^ i w toSKi
comics convics comics comics
WHAT THE HELL
. IS THIS? .
'LOOK, / MADE A NINTENDO'
OUT OF A MJLKCRATE, SOME
TWINE, AND A BOX OF MILK
DUDS! WANNA PLAY MARIO
V BROTHERS?
ARE you OUT OF YOUR MIND?
ON THE CONTRARY, I'VE
FINALLY COME TO MY SENSES.
UM, NOTHING?
' I'M GONNA LOCK MYSELF IN
FOR FIVE HOURS WITH NO VIDEO
GAMES. NO MATTER WHAT I SAY,
v DO NOT LET ME OUT. .
SO COLD...
SO VERY COLD.
OHMIGOD.
OHMIGOD.
LEMME OUTTA HERE!
•YAWN-
TEDDY, ARE YOU ALRIGHT?
YEAH, I'M FINE, C'MON IN/
TEDDY SIFREDDI
-IN-
"COLD TURKEY"
S3
I'M GIVING UP VIDEO GAMES
DON'T TOUCH ANYTHING!
I'M GONNA TAKE A SCREENSHOT
FOR THE NINTENDO FUN CLUB NEWS!
TEDDY, YOU NEED HELP.
ONE PLAYS VIDEO GAMES CAUSE
THEY'RE NOT HAPPY WITH THEIR
ACTUAL LIFE.
BUT THE MORE ONE PLAYS, THE
LESS YOU'RE ACTUALLY DOING TO
IMPROVE YOUR ACTUAL SITUATION/
YOU KNOW WHAT THE PROBLEM
WITH VIDEO GAMES IS?
4:00 PM
5:00 PM
6:00 PM
SPEAK FOR YOURSELF. I HAVE
MANY DEEP RELATIONSHIPS
V^WITH CENTERFOLDS.
/ r
YOU'RE THINKING
TOO MUCH.
YOU THINK A VIDEO GAME CARES
IS YOU BEAT IT? NO WAY. IT'S LIKE
MASTURBATING TO A GIRL IN A
MAGAZINE. IT FEELS GOOD AT THE
TIME, BUT THEN THERE'S THIS
EMPTINESS, BECAUSE YOU HAVEN'T
ACTUALLY CONNECTED WITH ANY¬
THING REAL/
BY SETH BERKOWITZ... CHECK OUT WWW.GWCOMICS.COM FOR MORE FUN COMIX!
inTemrieur FOUL
Ok, Foul readers this is for you
interviews with the hottest people on the planet and I get
up close and personal! The raw facts will be revealed and
in print!
For my first piece I decided to expose my good friend
Steve-0 from the world of Jackasses! Here is a little back¬
ground: Steve-0 was born in Florida and never really fit in with
the 'in' crowd. Steve-O always strived for thrills and wanted to be
a professional skateboarder, but decided to become a stuntman.
When things didn't pan out like he thought he decided to enroll in
Ringling Bros, and Barnum & Bailey Clown College. Yup, he start¬
ed out as a real clown. Once he graduated, he worked as a clown
and just got bored with the whole thing and started filming crazy stunts.
He was on route to become the crazy ass Jackass he is today!
His credits include being a member of Jackass, one of MTV's top-rated series, starring in
Jackass, The Movie', creating and starring in the home movie, 'Steve-O: Don't Try This At Home',
appearances on Howard Stern, Blind Date and premiering his home video at Sundance this year. All
this and this guy is just getting started.
I caught up with him at a bar in NYC not too long ago after not seeing him for a while. Things
don’t change with Steve-O, they just get better!
CR: Have you ever played any video games?
Steve-O: Super Mario Bros. Back in the day I guess, a
bit of John Madden football. I never really got into
video games, I soon discovered that it required work to
get good at them and decided that if I was going to
work at all on anything, it better be something that
would help me get laid. I can't picture a lot of chicks
being impressed by a lot of hard work being applied to
video games.
CR: Have you checked out XBox , Game Cube or PS2?
Steve-O: Nope
CR: Are any of the guys from Jackass into videos
games?
Steve-O: I've seen some video game set-ups in a few
people’s places.
CR: What's going on with your show Jackass?
Steve-O: Nothing, we've begun filming, 'Jackass: The
Movie', I guess it'll be out in December or something.
CR: You currently have a video out, what's on it?
Steve-O: All the stuff that nobody wanted me to do.
CR: Why should people pick it up?
Steve-O: Because that's the only way they'll ever see it
CR: Is it like that crazy home wrestling video they have
out now?
Steve-O: The distribution is set up similar to those
wrestling videos for now, it'll eventually go retail, but
that is months away.
Grand Hotel, you were really pissed off about
some reporter from Spin Magazine, what
happened?
Steve-O: I hadn't slept in two days, I was too
tired, drunk and jacked up on drugs to deal
with someone getting in my face taking pho¬
tos all night.
I remember this guy sitting next to me askin'
me if I was a Steve-0 groupie, i was so insult¬
ed I almost punched him and said, 'No, idiot,
I'm his friend .' / can see why Steve-0 was not
in the mood for this guy.
"\ FSKED FOP P
IlC I SLl
PSD I UPS VEPY
PLEASED IJITH HEP’
CR: Can you tell me a little about 'Dee', who
Claims to be your bi-sexual girlfriend?
Steve-O: I could probably spend the rest of
my life with her and not understand her any
better than you do. We'll never know.
CR: Where can they buy it now?
Steve-O: www.steveovideo.com
CR: Last time I saw you we were chillin' at the Soho
_
CR: She was trying to suck on everyone’s fin¬
gers, what was up with that?
Steve-O: Who knows, I don't remember that
part.
_
cover photo of Steve-o: Sandra Bergamin
CR: Does she always flash her breasts for
the camera?
Steve-0: She's not shy about flashing her
breasts, they're good looking breasts.
If you guys saw this girl you would probably
blow a load in your pants, a little brunette hot-
tie with a tight bod, big breasts and a free love
attitude.
CR: You recently moved from Florida to Cali,
how do you like it?
Steve-0: I don't have to like California, I just
have to be there. LA is everything that Blind
Date makes it out to be, I love it.
Steve-0 guest stars on Blind Date on
February 25th, if you didn't catch it look for
the reruns.
CR: Can you tell me about your experience
on Blind Date? Did you dig the chick?
Steve-0: The girl was rad, I asked for a hot
slut and I was very pleased with her. It was a
good date.
I guess we'll have to wait and watch it!
CR: Do you actually hang out with the other
Jackasses and if so what do you guys do?
Steve-O: We get drunk and pee on each
other.
CR: What's the best stunt you have ever
pulled off?
Steve-0: I don't know if 'best' is a very appli¬
cable word. I don't think one is better than any
of the others, they're all just sorta different. I
was proud of the plane jump in the Keys, but
not any more proud than I am of shooting 5oz
of vodka through an I V.
CR: What’s a stunt that went terribly wrong?
Steve-0: I burned my face pretty badly in
1997, it's on the video.
CR: What do you want people to know about
you?
Steve-0: That I could be the dumbest ass¬
hole in the world.
CR: What stunts do you want to do but
haven't yet?
Steve-0: Most of 'em are in 'Jackass: The
Movie’.
CR: What is one of the worst pranks one of
the Jackasses has pulled on you?
Steve-0: I tend to pull harsh enough pranks
on myself that people don't really bother fuck¬
ing with me.
CR: What do you eat for breakfast?
Steve-0: Bong Hits
CR: What's the craziest thing a fan did to
meet you?
Steve-0: Brought a kiddie pool full of horse-
shit to one of our shows on tour.
Now that's a dedicated fan!
- continued on page 42
www.foulmag.com
Page 11
foul iteirieurs
TDtaL scnrE
PlayStation Z
tt DF PLRVER5: 1 PLatlEr
deueldper: uib EntErtainmEnt
PUBLI5HER: RDCRStar
inpnRmRTinn: iuiuijj.rnEHi5tar.Enm
FERTURE5: LarEE 3Un5
iromiffoiaiacrl
By Rainy czoLnn
While SOE is fun - I mean, killing and destroying is always
fun - ultimately it gets old real soon. I enjoy mindless destruction
as much as the next guy, but ugh. To break this they did add the
revolution mode, which sends you on different missions. It's also
fun at first but this too becomes tedious. The one problem I had
with the missions was that there was no variety among them.
At first glance, you may think that
State of Emergency is merely a riot game
but, while that is the main premise, there is other stuff you must
do besides killing and destroying (as much fun as that is). The
story behind SOE is kind of simple; evil corporation rules with iron
fist, people don't like this so they revolt and you, my friend, are
part of that revolution. You must pool your talents (as few as they
are) and overthrow the corporation. Sounds easy, right? Wrong.
Not when they send hundreds of guys out to kill your rioting ass.
Okay, so the story isn't great or very deep, but it's still different.
They do get points for that. Now what you really care about:
gameplay.
SOE s gameplay is relatively simple, you pick up
weapons and shoot or, if you don't happen to have a weapon, you
can perform hand-to-hand combat moves. Ah, sounds like fun,
huh? Well it is, considering the huge amounts of damage you can
deal out. You can blow up cars, buildings, people - you name it
and you can probably blow it up. There are two modes in the
game you can play through, "kaos" or revolution. In kaos mode,
your goal is to get as many points as you can by destroying both
living and non-living things. When you get tired of mindless
destruction, you can always be part of a cause and fight the man,
performing missions to help the movement along.
mum
The graphics in the game are
very nice. The characters do
resemble those of Grand Theft
Auto 3 but that's about the only
similarity. The environments are
huge, with many things to blow up
(tee heel), and they are put together
very nicely. You might want to play
kaos mode and unlock all the levels
first so you can learn the lay of the
land. When you do decide to play
revolution mode, there is an arrow
that points which way to go, but play¬
ing through kaos mode will help you
a lot. Also, there is a huge amount of
people on the screen at once, making
it confusing when you're trying to kill
hordes of those corporation bastards
out for your head. Oh, and don't be
too trigger happy, because you lose
points for killing civilians - not that
it stopped me, but I thought I should
mention it. It's done in an attempt to
deter you from killing everything on
the screen and it doesn't work.
Paqe 12
www.foulmaq.com
81400
100000
TARG17
100000
4
Above: The new, extra-large Maglites are a
little ridiculous
Right: Capital City citizens are very
protective of their parking spaces
MMO
3M
Each mission is pretty much the same formula. Go here,
beat this guy up and jack him for his shit; or go get some guy,
protect him and get him to this place; or go get an item and
take it over there. And that's it. All you do is either go and beat
some people up or go and protect some wimpy putz. Another
problem I had with revolution mode was the fact that you're
part of this huge revolution and you're the only one doing any¬
thing. Nobody helps you at all. It's always you against millions
of pricks while the person your helping just stands there and
gets their ass kicked. You have to do everything except wipe
their fucking ass for them. I'm sorry, but I wouldn't be part of a
revolution were it was me against everyone else. Have they
never heard of team work? It would be nice to get some back¬
up, since it is just you, armed with a gun holding only 50
bullets, against an entire army of corporate security.
Since there are hideouts for the revolutionaries, one
would think you could be able to go to these areas and at least
get some life or a gun. Nope. Once again you are left to fend
for yourself and just pray that you can outrun the masses long
enough to find a decent weapon. Believe me, the farther you
get into the level the harder your enemies become. I'm talking
hundreds of guys chasing you with any weapon imaginable
and, unlike you, they can lock on to your running ass.
While it's nice to have hundreds of people on the screen
running around and screaming crazy shit, that's about all
they're doing. Since people are rioting, I would expect to see
a lot more looting. Another thing, I've been in huge mobs
before and where ever there are gunshots people tend to run
in the opposite direction, not just run around in circles. But
these little things don't mess with the overall experience; it's
just something I noticed.
While SOE does have its flaws, it's still is a very fun
game. If you're looking for engrossing gameplay, then you're
barking up the wrong tree. But if you're looking for mindless
destructive fun without all the annoying warrants and jail¬
time, then you've come to the right game. SOE delivers what it
said it would; killing and destruction with a little twist. If you're a
fan of just blowing shit up, this is definitely the title for you.
-frtmrs
kllk PUU. foiii
ctrnrr or (oismacy . *
ro Fi ff rouncMi
PIISOIFIS, UHk MAY
HAYI FltiOOM lltWOll
SYMPirmtt.
pi in • ro surer m cHkikcrn
puss » ro go iick
That’s Libra with a moon in
Ass-whuppin’
w
Nothing gets stains off tile
like napalm
www.foulmag.com
Page 13
fowl iteirieurs
Ah, Maximo (No,
not Maximus from “Gladiator,”
you uninformed putz.) Maximo,
Capcom's new adventure game,
is the long awaited sequel to the
ever-popular Ghouls and
Ghosts , or for some of you
Ghosts and Goblins. While
these were 2D side scrollers,
Maximo has taken a leap into
the future and become a com¬
pletely 3D experience and a
very nice looking 3D experience
at that. Capcom has created a
great game worthy of the former
title's prestige. My only hope is
that other game companies will
start the tradition of having cute
guy characters running around
in their underwear. (I would truly appreciate this.)
Anyway, let me tell you why I'm feelin' this game so
much.
First off, Maximo returns home after being away for
awhile, only to find his country taken over and his girl
hitched to his once-trusted advisor, Achille. If that shit ain't
enough, Achille has taken the power of the dead (skele¬
tons, zombies and the like) to do his bidding. Maximo
finds out and goes to lay a serious hurting on Achille, but
gets killed almost as soon as he busts through the door.
Talk about being punked. Death then makes a proposition
with Maximo. He will send him back to the world of the liv¬
ing to beat Achille down and diminish the power he has
over the dead. And thus Maximo's adventure begins; he
must cut through hordes of undead fucks to kill Achille,
save his kingdom, but, most importantly, to get his punany
back.
Pretty good story huh? Revenge from beyond the
grave is always cool, but that's not all that makes this
game kick-ass. The game itself looks really nice. The
graphics are clean and colorful and, while the character
design is a little kiddy-looking, you will never feel like
you're playing a kiddy game. The gameplay is your typical
adventure-platform game. You run Maximo around picking
up power ups and "koins" to buy items and shit. And don't
forget to make sure you always have at least a 100 koins
at the end of each level, because you have to pay 100
koins to save your game, which is kinda sucky. A lot of the
levels require for you to jump from platform to platform,
which, like any platform game, can become frustrating,
especially if you keep falling. But, other than this, the lev¬
els are well put together.
Maximo gets a whole shit-load of abilities to use, like
the ability to throw his shield, flame sword and other cool
stuff. Also, Maximo can gain armor. You usually have to
find it or unlock it from a treasure chest. Don't worry, keys
pop up all the time — just make sure you pick them up.
You can also go back to previous levels to pick up items
and get more money — believe me, you'll need dough to
survive. If you pick up 2 pieces of armor, Maximo
becomes invincible for 20 sec¬
onds, leaving a trail of undead
bodies in his wake. There is
also plenty of secret stuff to
find in the game. You could be
walking across the grass and
ta-da, a chest magically
appears and you now have a
few more coins in your pocket
(yeah!). The music in
Maximo is also very catchy.
You will find yourself humming
the music especially the first
stage's song — I couldn't get
that damn tune out my head!!
While I am really fond of this
title, there are still some things
that stop me from being really
happy with my entire experience. First off, one thing that
pissed me off is the fact that it took only like 3 or 4 hits
from an enemy for your armor to break off. I am not one to
complain about a cute guy running around in his drawers,
but not when I'm trying to get through the goddamn level
without dying! This can become REALLY annoying.
Hopefully, later on in the game you'll be able to extend
your life gauge. Another thing was that, when you go to hit
an enemy, there is a slight delay, allowing the bad guy first
dibs on hits. This is not cool, especially when Maximo is
down to his boxers. In addition, the gameplay stays rel¬
atively the same: slash, jump, slash, jump and that's
pretty much it. At no time will you be amazed by some¬
thing that you have to do. You will never go, "Holy shit I
wasn't expecting that I would have to do that!" But it is still
early on in the game and Capcom still has time to prove
me wrong (I hope).
Aside from these little flaws, Maximo is a very solid
and fun game. If you enjoy adventure games or if you're
just a huge Ghouls and Ghosts geek, Maximo is definitely
a title that delivers and does justice to its roots. Any game
with cute guys running around in their boxers gets a plus
in my book! (Woo Hoo!) .
This same exact thing happened to me during a
field-trip to the Museum of Natural History
Page 14
www.foulmag.com
itemeurs foul
Yet another great game to add to
your PS2 collection, Drakan: The Ancients' Gates
is a near perfect blend of action, role-playing and adventure
games featuring gorgeous graphics, tight, easy to learn con¬
trols, and a decent plot to keep you
glued to your screen for hour after
hour. At first glance, and even for the
first hour or so, you'd think you're play¬
ing a medieval Tomb Raider , what with
its heroine, Rynn, being bosomy, pony¬
tailed, and British-accented, just like
Lara Croft. But looks can be deceiving,
and Core had better be taking some
notes — Drakan is so much less frus¬
trating than the last couple of TR
games. Not easier, mind you (some of
the monsters will rip you to pieces if
you're careless) but the dungeon and
map designs are well thought out and
beckon you like a lover to explore
every square inch of terrain.
Raider game. The Left stick moves Rynn, the right one
adjusts the viewpoint, LI and R1 are for talking, opening
doors and cycling through your inventory, and R1 and R2 are
your strafe and target lock on/off keys. The other buttons are
for attacking, jumping, a first-
person view (when you equip
bows), and summoning magic.
Arokh can fly in any direction
with the left stick, the right stick
pitches him up or down, LI
selects the type of magic used,
L2 strafes, R1 fires his primary,
and R2 his secondary attack.
You use the Triangle and X but¬
tons for takeoffs, landings, and
ascending and descending
maneuvers along with the ana¬
log sticks. Learn these controls
well, and you'll be smiling like a
Cheshire cat every time you
take Arokh out for a spin.
Even though this is a sequel (to
the PC game from 1998), you don't have to have played the
first game to understand the plot here: Rynn and her dragon,
Arokh have to help open up four magic gates in order to stop
some hideous evil from rising up and destroying their world.
Yes, it's a rather well—worn path, but the seats are comfort¬
able, and the road is pretty smooth all the way. After the intro
movie you start out as Rynn, and after a quick control tutori¬
al and an introductory battle, you're off to your first town, and
soon enough, your first quest, rescuing a farmer's daughter
from a fetid swamp. In the two hours or so that it takes to
complete this quest, you'll become a hand-to-hand and
ranged-combat expert. Later on, you get the opportunity to
learn a few spells and while you don’t need all of them to
complete the game, Time Slow is highly recommended
(you'll see why after a couple of boss encounters).
As good as the first area that Rynn explores alone is,
the gameplay literally soars thanks to the introduction of
Arokh, who Rynn uses as a means of transportation and as
a powerful weapon against the hordes of enemies you'll face
on land and in the air. Above ground, the game allows you to
either dive into enemies as Rynn, weapon drawn and ready
for action, or you can ride Arokh and let him soften up the
troops with a few well-placed flame (or other magic) blasts.
You have the freedom to explore pretty much at will while on
foot or astride Arokh, with the occasional barred door letting
you know that you need to speak to someone for a key.
Exploring the overworld does pay off in the way of hidden
items and gold, so take your time there. In the many dun¬
geons and caves, Rynn has to go it alone, hopefully well pre¬
pared with weapons, armor, and a few spells for good
measure. There aren't any mind-boggling switch puzzles, but
occasionally, you'll come across a gate with enemies behind
it and no idea of how to get to the other side, which leads to
more exploration. The jumping areas in the game range from
tricky to annoying, but again, not nearly as frustrating as any
of the TR games — there aren't all that many and you're not
jumping (impossibly) around corners.
Rynn is a dream to control and, again, Eidos would do
well to adopt parts of this control scheme for its next Tomb
“The dragon has turned on the ‘no
smoking’ sign, fire-balls are still allowed”
You'll also be smiling when
you're ogling the lush graphics — Drakan is one sweet¬
looking game — and Surreal did an excellent job in creating
a spectacular world to bop around in. From the detailed
blades of grass and flowers on Surdana's rolling hills, to the
deadly floating islands of Stratos, you'll want to keep playing
just to see what's around the next hill or hidden away in that
waterlogged cave. The seamless transition from Rynn on top
of Arokh as he battles enemy dragons to Rynn leaping from
his back to take on ground forces is so well done, it's like
watching one of those great Ray Harryhausen stop-motion
films. I really felt like I was 9 or 10 years old again, plopped
down in front of the TV on a Saturday afternoon, transported
to a new world. A few of the human character models aren't
as great to look at as most of the creatures, yet the game has
a unique look to it that should keep you glued to your set. For
the most part, you'll be seeing variations of the same texture
work and items inside many of the caves, but some of the
architecture later on in the game is quite impressive. There's
a great sense of scale throughout the game, although you'll
probably be too busy killing off monsters to appreciate this.
- continued on page 45
The final boss is this “evil” crate
www.foulmag.com
Page 15
sarua siuaiaui/ am iniiraun
UPC 1
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|| X xeox
IPTHMUTT FT^WTING CH^wnNSHf**
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deueldper: orEam Factory
REAL FIBHHHb. nuu nun»mu.
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PUBLISHER: CraUE
inpuRmnnon: ujujlu. crauEsamE5.com
PERTURE5:mU5CLE5
ay D3UE stEin
GRRPHIC5
For those who aren't
in the know, in the real
world the UFC is a true (read:
real, not with actors) mixed mar¬
tial arts competition that pits fight¬
ers of different disciplines against
one another. Originally started in
1993 to determine which of the
martial arts was superior, much
has changed since the early UFC
tournaments, where the winner
fought 3 fights in one night. For
example, there are no longer
tournaments, but individual fights,
now in weight divisions, gloves,
rules and state sanctioning.
Fighters no longer train in just
one discipline, but cross-train,
which has ensured that there is no
longer a dominant style of fighter
or victory.
You see Billy, when one fighter loves another
fighter very much...
The reality translates pretty well to the Xbox — there are
no gravity defying tricks but rather real moves that you've
seen these fighters try in the UFC events. The game boasts
27 fighters out of the box, all veterans of UFC fights, with an
additional several that can be unlocked. Sadly, those
unlocked include two ring card girls, taking away from the
"reality" of what is really a very good fighting sim. Other
unlocked characters include Ice-T (what the hell is he doing
here?), Bruce Buffer (the ring announcer) and the referees.
Tito Ortiz is prominently featured in the game, but there are
some fighters that haven't seen the UFC in years, and we are
STILL missing Randy Couture, the UFC Heavyweight
Champion since 2000. What gives? The PS2 Throwdown
game will do away with some of the older fighters and toss in
some new ones, again whetting our appetite for that game.
UFC: Tapout for the Xbox is a great looking game,
improving on the Dreamcast and PS versions. In short Crave
(and developer Dream Factory) deliver a hit for the Xbox, but
it is not quite a knockout punch Great graphics, fluid
movement and great 2 player game play make this a stand¬
out, but some minor complaints, and particularly the lack of
key features that will be contained in the PS2 UFC:
Throwdown game, leave me feeling like this is just another
emasculated Xbox game that got rushed to market early
(although months later than its planned Xbox launch-date
release).
Whether you play in Arcade Mode (one fighter takes on
successive fighters until he loses), UFC or Tournament
Mode (essentially the same 8 man tournament, which takes
3 fights to win) or Exhibition (you vs a CPU or a live oppo¬
nent, or, if you've got no friends and don't want to play, CPU
vs. CPU), each game starts in the standing mode, where play¬
ers throw fairly standard punch and kick combos with the four
control pad buttons. You can also try to go for the takedown,
or defend against it. The standup, or striking mode, doesn't
offer much more than most fighting games; it is when the
game goes to the ground that things get more exciting and
more tactical. Whether in standup or on the ground, UFC
offers the standard Stamina and Strength meters; you can win
by knockout, submission, refer¬
ee's decision or by the other
side throwing in the towel (a
needless option).
On the ground, in additional to
punching combinations or
escape attempts, both the fight¬
er on top or on the bottom can
go for a submission move. A
submission is either some sort
of choke or arm or leg work,
such as an arm bar, key lock or
heel hook. Some fighters are
also able to go for submissions
in the standup mode, but this is
rare and they usually don't work.
The game play here is in
learning the submissions
(poorly detailed in the documen¬
tation) and learning the defenses and reversals. A fighter
from the top has superior striking ability (this is where the
blood usually flows) and it is generally the more advanta¬
geous position. A fighter on the bottom, particularly if he is
trained in submission fighting, can readily win a fight. The
standup game is not terribly much different than any standard
fighter game; the ground game, full of bloody strikes, submis¬
sions and reversals. The groundwork game is similar to the
UFC; many of the strikes, holds and positions are so familiar
that you really can feel that you are in the octagon.
In addition the fighters in the game, there is a "Create-
A-Fighter" mode. While it is nice to see an additional num¬
ber of fighting styles you can choose from, it left me wonder¬
ing why there were no Brazilian Jui-Jitsu stylists already in the
game. Most confusing, however, is that the somewhat
detailed creation system leads to almost nowhere: there is
no career mode in which you upgrade your skills, learn
new moves, build strength or stamina, etc. You create
your fighter and you're as good as you’re ever going to get;
you can fight in a tournament and be the champ in a few min¬
utes. The PS2 Throwdown game will have a career mode (as
well a handful of new fighters), confirming my suspicion that
the game was rushed.
- continued on page 45
REPLAY
Replay option means homoeroticism squared!
Page 16
www.foulmag.com
iteifieurs
On one hand, WWF Raw is War for the
Xbox is the most spectacular-looking
3D wrestling game ever made, with a unique
grappling engine and an excellent, deep Create-A-Superstar
option that will keep you busy for weeks on end if you're into
the "sport". On the other hand, it's also a first-generation
game that has a few flaws due to its being rushed out the
door to the rabid WWF fanbase. The developer, Anchor, who
did the remarkable UFC game for the Dreamcast, was obvi¬
ously a good choice for this one
- the presentation is amazing,
and non-fans will even get
caught up in the TV-style pres¬
entation, with all its pyrotech¬
nics and driving intro music.
Raw's play modes
include: Exhibition (which has 2
types of Tag Team bouts), 2 or
3-on-1 Handicap, Battle Royal,
Triple Threat, & Fatal 4-Way.
There's also a Royal Rumble,
and a number of title matches
you can challenge. Unlike
WWF Smackdown, there's no
story mode to speak of, which
is a huge loss - fans of all the
backstage drama will no doubt be miffed somewhat. The
game has a great tutorial that explains everything in exten¬
sive, easy to understand detail about how to get your super-
star to move around the ring and grapple with the rest of the
best. I highly recommend this to you non-manual readers out
there - you'll have you ass handed to you time and again if
you don’t pay attention.
The moves each wrestler has are extensive, and part of
the challenge in Raw is keeping a quick eye on the stamina
bar located near your player's feet. Every move in the game
takes energy, and if you try to mash them out rapidly, you'll
more often than not be on the receiving end of some elbow
or knee induced pain. You also have to deal with
the Voltage Meter, a gauge representing the
crowd's reaction. You'll need to use your charac¬
ter to excite and taunt the mob, sending the
Voltage Meter back and forth during a match. If
you're lucky enough to beat up on your opponent
until he or she is groggy, the box next to their
stamina meter will flash, meaning you have a few
seconds to try a pin, submission hold or finishing
move. It can really be a bit annoying to take a
created player up against a mega-popular lug like
The Rock, simply because the crowd's going to
be on his side for a good deal of the match, mak¬
ing him harder to pin! You have to pull off some
really nice moves and hope that the audience
decides to back you for a few seconds so that
you can pull off a win (tough, but it can happen).
You can also find items to use during matches as either
weapons or wearable accessories hidden in strategically
placed crates outside the ring. This adds a ridiculously comic
touch to fights if you grab, say, a hand-puppet and your oppo¬
nent grabs a pair of sunglasses or a lobster claw. In the cre-
ate-a-wrestler feature, you'll see many "????" slots- these
are items that you have to find during the game by doing spe¬
cific things. I can see some of you out there avoiding the
crates entirely, and just going into pure grappling mode.
Occasionally, you’ll get interference from another wrestler,
and this can be a help or a hindrance - sometimes the guy or
gal butting in will turn on you in a flash, like a bad dog!
Sometimes the CPU wrestler gets stuck outside the ring, or
will start pounding on your manager
for no reason while time runs out,
forcing a draw or some quick thinking
on your part.
The game has a solid graph¬
ics engine that shows off some great
detailed wrestler models, for the
most part. While most of the major
WWF superstars here look fine, the
women all look a bit dogly and thick.
Many of the moves are fairly smooth,
but everyone has this weird robotic
walk that shatters the illusion of the
otherwise excellent ring entrances.
The music and sounds are tight,
making up somewhat for the less
than impressive-looking crowd.
There are no announcers during the matches, which is sort
of weird, considering the endless ringside babbling during
the actual telecasts. I love that you can tailor your created
character to use any intro in the game, although you can't
make a customized soundtrack, which is another downer.
Also a downer are the things that have plagued most
wrestling games for years — Raw can be incredibly slow
and stiff at times. Yes, there are loads of moves for each
character, but I played Virtua Fighter 4 just after Raw, and
that game has about as many moves to learn, yet animates
so much more fluidly than Raw does. A few of the characters
even have wrestling specific moves that put some of the sig¬
nature moves here
to shame. It made
me wonder why US
companies don't
approach Sega,
Tecmo, Namco, or
Capcom to do a
better wrestling
game. Again, if
you're a fan of the
genre, WWF Raw
is War is a great
game, but Giant
Gram 2000 and the
Fire Pro games are
so much better
overall. Until a US
developer or pub¬
lisher can successfully copy these games, companies like
Anchor will be the only ones that wrestling fans here can
count on to bring them the best that the WWF has to offer.
Every pit-hair is painstakingly rendered
The punishing “taint-grab”
www.foulmag.com
Page 17
iteirieurs
Rma
ERRPHIC5
a--m? ^7
PlayStation.c
— n df plrmer 5: l-a PLayars
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>?4J. PUBLISHER:
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By ErE3 UIILCDH
There are a LOAD of play options here - the usual Arcade,
VS, and Sparring (Training) modes, plus a wonderful Al mode
where you "raise" and train your fighter of choice. The new
Kumite mode is a total blast to play, despite being tougher than
King Kong's calluses. The game simulates an arcade tourna¬
ment, but here you'll go up against CPU players that vary in fight¬
ing skill. Some are easy to beat, others will have you inches from
destroying your controller, and that's the fun here — you don't
know who's next until you face them, and that unpredictability
keeps you on your toes. Finally, the Data File mode allows you to
save your characters stats and collect items you gather through¬
out the game.
AM2 did a remarkable job of bringing VF4 from the Naomi
arcade board to the "less powerful" PS2. The characters and
backgrounds are stunning, and everything moves at 60
The National Chiropracty Association would
like to remind you: Spines cannot bend 90°
What makes VF4 so good? Lush graphics, a number of
stellar play modes, and again, that learning curve that will sepa¬
rate experts from casual players within a few matches. Gone are
the floating jumps, evade button, and ridiculously complex com¬
bos from the previous VF games, as well as VF3 s tilted stage
designs. VF4 goes back to the four-cornered arenas and rings of
part one, and adds elements made popular in other fighters
(breakable walls, weather effects and dynamic lighting). Yu
Suzuki and his AM2 team know what makes a good fighter —
not throwing fireballs from under a skirt, fatalities, or gallons of
blood, but CPU opponents that move, fight, and counter blows
with uncanny skill and realism. There are a few flashy signature
moves, but you won't be seeing any 133-hit combos or huge hit
explosions while you're playing.
Most of the cast from previous games have made the trip
to the PS2 version, and the two new characters, Vanessa Lewis
and Lei Fang, fit in just fine with the returning crew. Unlike other
fighters out there, each character doesn't have a storyline that
has you playing them all to find out the plot, but you'll definitely
want to play through to try out the various fighting styles. You can
be truly cheap and try to ring out most of the CPU opponents, but
you won't be doing yourself any justice if you do — besides, the
computer is too sharp, and will reverse and counter you all over
your face, all over the place.
frames per second. The fighters'
hair and clothing react with each
step, and their facial animations
are perfect, especially the excel¬
lent lip-synching. Some of the are¬
nas have walls or floors that can
be broken during fights and all the
stages have stuff moving all over,
adding to the dynamics and keep¬
ing your eyes busy. The game
has a certain visual style, with its
elongated, slightly angular char¬
acters — at times they look like
well-animated dolls going at it. But
you can't help but marvel at the
fluidity and perfect collision detec¬
tion when Vanessa grabs your
nipple until you whistle!” hand or sidesteps as you throw a
punch, or Jeffrey goes into his
fearful Giant Swing. The voices and music are also great,
although don't expect a huge variety in the way of dialogue or
memorable tunes. Go play Dead or Alive 2 or 3 with its bouncing
breasts and Aerosmith blaring out your speakers if you want that.
The game has a few tiny issues regarding control - although
VF4 allows you to configure the buttons on it; the Dual Shock 2
is a piss-poor substitute for an arcade stick There is a cus¬
tom stick for the import version, or you can pick up Interact's mas¬
sive Shadowblade - either one is a marked improvement over
carpal tunneling yourself with the stock PS2 controller. Some of
you will be able to make do with what God Sony hath given thee
— more power to you, I say. Another minor gripe: there aren't any
other hidden characters other than Dural as far as I've played - it
would have been cool to see a couple of Shenmue characters
make an appearance. Perhaps VF5 will tie into the series some¬
what, or characters from the game will show up in future install¬
ments. This would give the VF cast a bit more depth than they
have now.
The bottom line is; do whatever you have to do (legally) to
grab a copy of Virtua Fighter 4 as soon as it hits your
favorite game store. The more you play it, the deeper it gets,
and you'll be a better fighting gamer because of it, guaranteed.
If you're a PS2 owner
swear by the Tekken series, and/or
haven't played a Virtua Fighter game
before, you'll probably hate this
game... a lot. VF4 is probably the
most demanding fighter ever, and it
will frustrate the strictly
Tekken/Bloody Roar fans out there
to death. You 2D-only guys and girls
should just throw a noose up the
nearest oak tree — your heads will
explode as soon as you pick up the
controller. Button-mashers will mere¬
ly get beat down by the CPU or
experienced players fast, and some
newcomers will call the game cheap
and unfair. But, VF4 is a game that
you'll buy and keep for years as
you leam from it, and not too many
games can say this.
“I won’t let go of your
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871
Page 18
www.foulmag.com
iteirieurs
L
For those of you that think the GBA
(Gameboy Advance) is just a minor upgrade from the
Gameboy Color, I suggest you check out the
new gem from Namco: Tekken Advance. I
have always been a strong Tekken player
on the PSX platforms and I was disap¬
pointed by the poor showing of Tekken Tag
on the PS2. Lo and behold, Namco pulls
out of its ass the best damn portable fight¬
ing game ever. Without doubt this game is
the best. While some of you lame-ass
Street Fighter fans are all over the GBA's
Super Street Fighter , it is this Tekken
Advance game that now holds my balls to
wall. I can't stop playing this cart.
Let's start with the different
modes. There is Arcade, Vs Battle, Time
Attack, Survival, 3 on 3 Arcade, 3 on 3 Battle, and
Practice which you will need a lot of. Most of you Tekken
fans should be familiar with all these modes. To make note,
the Vs modes are 2 player but you will need the link cable,
an extra Tekken Advance cart and of course a second GBA.
Having a friend is a plus but not actually necessary. You
could always go play with your local hookers on the corner
while they are between Johns. There is also a great options
screen with diffi¬
culty, fight count,
time, controller
setup and the
records screen.
This setup is so
much like the
console versions
that I practically
pissed my pants.
I started ASAP
on the Arcade
mode with the
thought that I
was a seasoned Avoid the space-time rift on the f
Tekken veteran
and could wipe butt in a heartbeat. I changed the round
count to one so I could beat the game quickly and get what¬
ever extra characters I could find. I did eventually win but not
without immense trouble and some continues, so much for
hard mode, time to turn it back to normal. The ending was
lame, it said I was the champ and gave me some credits...
big deal. Where was my hidden character? Frustrated, I
tried some other modes. The 3 on 3 tag mode was great,
fast, efficient and again, a challenge. I am not a fan of the
tag crap but on the portable it seemed kind of fun. The
graphics are just perfect. Most of the animations are there.
Some new moves have been kicked in for all the characters
as well as signature moves. Because the game has sprites
instead of polygons the grabs are not as dynamic and are
typically just a string of hits.
The controls work very well
and are superior to the
Street Fighter, half circles
and a six-button game can't
be converted as well as the
Tekken series. In the
Tekken Advance you have a
kick, punch, grab, and tag
button. Spending about an
hour in the practice mode
will put you over the top.
Just looking at all the moves
puts saliva on my tongue.
Battle of the Ugly Heads!
Maybe I should
Xiaoyu, Yoshimitsu, Nina,
mention all the characters.
Law, Gunjack, Hwoarang,
Paul, King, Jin, and the one secret boss man character him¬
self Heihachi! To play as Heihachi you just got win with all
the characters in Arcade mode. I was reminded of the first
Tekken on the PSX when I played this game and to tell the
truth I think it is better all around. The speed of the game
rules and the action is very tight. I wish I could find some
negative things to say cuz I am such a bastard but
hell...they got this one right. The more I play it the
more I love it and that is what a great game is all
about. Not only can I recommend this game to every¬
one but I also think this game is worthy of the first
portable handheld fighting game tournament. Maybe
Namco can give us a call here at Foul and we can
arrange something. Right now I gotta go and kick
some Heihachi ass with Yoshimitsu Go buy this
game you lazy fuck! NOW!
Friendly Mr. Exclamation Point will teach
your fighter about punctuation!
www.foulmag.com
Page 19
aoiniiioir uaimai
itei/ieu/s
Crappy Xbox had
to get a title I've
been waiting for Why,
oh, why couldn't Jet Set Radio
Future be on a console I actual¬
ly liked? But I guess Xbox need¬
ed another great title besides
Halo, so I can't be that mad.
Hopefully this isn't an Xbox
exclusive (hopefully). For those
of you who went out and bought
an Xbox, your gaming needs
have been quenched for now.
This latest addition to the lack¬
ing line up is definitely a must
have. For those of you who did¬
n't have the luxury of playing Jet
Grind Radio on Dreamcast, here is what you missed.
Jet Grind Radio was one of the most unique titles to
come out in along time. It offered a great storyline, unique
graphics, cool music and creative gameplay, all while being
revolutionary in an otherwise stale and rehashed market.
The story was this: Kids with magnetically powered skates
cruise the city, tagging up everything, all while eluding cops,
rival gangs and evil corporations bent on world domination.
Cool, huh? This was all delivered in a totally different and
completely new way. The controls took some getting used to,
but once you learned them, you were skating and tagging
with the best of them. If you're one of the lucky people who
owns a Dreamcast, this is one title you should go out and
find. Most places sell it for, at most, twenty bucks.
Some of the things that made Jet Grind so cool were the
character design and music. The characters were complete¬
ly innovative and still are. They weren't your run-of-the-mill
designs; they caught your eye for their originality. My one
gripe is that they made the one chick in the gang, Gum, a
total hoochie. She was cool in the first one, now it's nothing
but low cleavage and panty shots. The music was also kick-
ass, catchy and you found yourself humming along even if
you didn't particularly like the song.
This latest installment is no exception. While the story
seems to be pretty much the same (skating, tagging, beat¬
ing up rival gangs and cops) this time around, they took out
some things and added some new stuff. For instance, the
ability to dash whenever you wanted has been replaced by a
super dash that takes up 10 paint cans. No longer must you
stand and perform joystick movements to complete your
graffiti. Now just whiz by and hold one of the triggers and, ta-
da, instant graffiti.
They also added a whole new batch of moves you can
perform, like the ability to bum-rush cops. No longer must
you run like a bitch, now you can fight back. Also, you now
have the ability to grind up telephone poles. That's right, UP
And you can grind across telephone wires without the fear of
electric shock. You also have
the ability to perform different
tricks while grinding to speed
up, which helps a lot. And
finally, they added a versus
mode where you can race
and tag battle. But, unfortu¬
nately, there is no coopera¬
tive multiplayer mode
They should have put it in
this time around. It would
have been fun to skate
around and tag up with your
gang. This time around, the
environments are huge; this
allows for a lot more grind¬
ing, tricking and tagging.
While they did add some new
stuff, they took out some other things. In the first game, you
had the ability to wall ride on anything. Now you can only
wall ride on certain billboards. They also took out the timer
on each level, which isn't too bad, but that clock added a
sense of "Man I gotta hurry up and find this last tag before
the cops shoot me down and the time runs out!" Now you can
just lollygag about and do whatever. They also got rid of the
whole Internet feature that allowed you to trade your home¬
made tags and chat with other jet grinders.
While there are a lot of new additions and a lot of things taken
out, Jet Set is still a very fun game and, while fans of the first
might gripe about some things, once they sit down and play the
game they will be pleasantly surprised. It does feel like the game
has been simplified a bit but not enough to insult those of us who
sat down and mastered it before. They've just made it so anybody
can play without making it super easy. This is still a solid title that
makes me think twice about an Xbox purchase
Page 20
www.foulmag.com
Re i/i e it/s
Konami has always
been at the forefront of
the Olympic video
games Since the old arcade
Track and Field, the company has
been the center of the smashing-but-
tons-for-speed genre. Personally I
think most of the competing games
are retarded. That was until Smash
Face Games released this weird but
revolutionary vision of things to come.
This being the year of the
Olympic winter games out in Salt
Lake City, Utah; all the hype has
spawned a number of hot track and
field style titles. This is the first one
with actual support from the Special
Olimpics. Your goal is not just to win, but to compete in a
wide variety of games that are normally not on the regu¬
lar Olympic games You gain points in every event you
enter and actually finish in, whether
you win or lose is not as important.
The nine events I was able to open up
were the 500 meter wheelchair,
wheelchair basketball, paraplegic
swimming, blind javelin throwing,
down syndrome gymnastics, arm¬
less bowling, multiple sclerosis
golf, blind downhill skiing, and
one-arm/one-leg softball. While
these events sound very strange they
just so happen to work really well.
Wheelchairs AND basketball?
Two good things that go great together.
Never really
losing is just as
good as always
winning.
That is the
spirit of the
game.
First you choose a team. Each team has nine members
that will try to compete in each event. The game supports up
to eight players with two players at a time in a tournament
mode. You can name your players but not create your own
team. The stats are the same for each team. The difficulty
comes in the events and controlling them. For each event
you finish, you are awarded a star. If you can come in top
three, you will receive the bronze, silver or gold. There is no
real winner of the entire event. I think the people at Special
Olimpics were more concerned about the spirit of the games
and it works to perfection. Never really losing is just as
good as always winning. That is the spirit of the game.
Each event has a separate yet simple control system.
Since this is a one-page review, I can't get into each one but
basically it involves keeping your character from falling over
with the analog or button smashing with little accuracy. I did
find out after a few games that a neat trick was to hold the LI
and R1 together to help the person win. Try it and you will
see what happens.
The graphics were
very average for this type of game I have yet to see any
Olympic type games with phenomenal graphics. The move¬
ment was smooth, though, and I got a good laugh with the
MS golf cuz your guy falls down after each
swing. I think it might be a bug or I was doing
something wrong, but it was fucking funny.
This game does a great job of bringing to
light the dedication it takes to being a Special
Olimpian. It had a section for you to watch real
athletes that talk about the positive experiences
the games have had on their lives. Mostly the
game wants you to donate some money to your
local charity foundation. Being politically correct
has now entered the gaming industry and I for
one am glad. If you have a heart you will buy this
game because ten dollars from every sale will go
towards a fund for Special Olimpians Since the game is a
budget Playstation 2 game for only $19.99, then this might even
qualify as a tax write-off.
www.foulmag.com
Page 21
special. OLintriMis
ssannaaunv
foul iteifieufs
Imagine a fighting game
where there were blood and bruis¬
es when you or your enemies or
got hit, but everyone was invinci¬
ble- dumb idea, huh? Apply this
"principle" to a driving action
game, and you get Wreckless for
the Xbox, a game that could have,
and should have been better. I've
said it before, and I'll say it again:
great graphics don't make a
great game, and Wreckless is a
prime example of this fact. Yes, it's
lovely to look at, but if you want
sheer frustration multiplied by
some poor design decisions, you
should run right on down and drop
fifty bucks right away on this one. What's so wrong with this
game are the little things that the developer, Bunkasha left
out in a rush to turn this from a PS2 to an Xbox title. What
things, you ask? Well, a practice or time trial mode so that
you could learn the controls and get used to some of the
courses, a way to tinker your car settings, and maybe a two-
player mode (so you could enjoy the game with your Xbox-
less friends) for starters.
The game owes a huge amount to Super Runabout for
the Dreamcast, which was a lot more fun than Wreckless ,
simply because players had more freedom to drive anywhere
(except water), and the overall balance was a bit more fair.
Some of the same people worked on both games, so I guess
they were trying to improve on a few elements rather than
create something entirely fresh. The main draw here
(besides the amazing graphics) is the ability to smash any
vehicle and some objects in the environments to pieces,
which becomes more of an annoyance than anything else.
The really stupid things here are that the damage is only cos¬
metic and hitting stuff only costs you time, rendering the
damage effects pointless. Also, taking a shortcut off the beat¬
en path will sometimes get the words "wrong way" plastered
onscreen, and you get teleported way over in the right direc¬
tion, which would be fine, if this were a track-based racer. At
least in Super Runabout you could go all over looking for
shortcuts and jumps, and you earned bucks for smashing
stuff up, which made crashing into stuff on the way to your
goal somewhat fun.
The game has a Mission mode, where you select
either a pair of female cops or a pair of wannabe spies and
take on the Yakuza in assorted scenarios. If you've played
Super Runabout, the structure is similar: choose your mis¬
sion, grab a car, pick a mission, and go! Although the controls
are simple, getting your car to do what you want to seems to
be a matter of luck, skill, and occasional clairvoyance.
Sometimes, you'll have 20 seconds left and your goal in
sight, get rammed by an enemy or CPU vehicle and flip end
over end, landing on your roof.
By the time the animation is
over and the game decides to
right your vehicle, that time had
zipped down to 5 seconds and
you have to hit the restart but¬
ton. The lack of a practice mode
means that you'll be restarting
over and over until your fin¬
gers are numb (or you throw
your controller through your TV
in frustration). Replay value is
one thing, but where’s the
value if you always feel
cheated somehow?
Again, graphically, it all looks
incredible with gorgeous lighting, detailed cars and build¬
ings, and a well-done (but a bit hectic) replay mode. Just like
in Super Runabout, the character models are quite cartoony
and goofy-looking compared to the realistic cars, especially
Ho and Chang, the wannabe spy pair — one looks like a
chubbier Elton John and the other one looks like
Frankenstein's Monster crossed with Jerry Lewis (really!).
The game also loses points with the disappearing cars and
pedestrians popping out of buses and trolleys with about
three frames of animation- not good at all. The music and
sounds don't impress as much as the visuals, though —
like the gameplay in Wreckless, there's a lot of repetition. Oh,
and one more gripe: Yakuza in Hong Kong? Uh, riiiight...
Despite my ranting, once you come to grips with the
controls and limited gameplay, Wreckless is actually a fun
game (for about an hour or so) that deserves a much more
accessible sequel with more options than what ended up on
store shelves. As it is, the game is worth a rental just to ogle
the graphics as a spectator, but if you're looking for an easy
ride, pick up the controller at your own peril.
Don’t stop to check your map while you’re on
the train-tracks
Dude really cherried out his golf-cart
Page 22
www.foulmag.com
4
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iteirieurs
# DF FLHMER 5 : 1 -E
deuelcipepi: namcn
publisher: namcn
inFDRmnnnn: imuiu.namcn.cnm
fertures: mEmciry unit, less crasHES
By canaan mcHoy
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The first thing I will
say is this game is not
Crazy Taxil The only thing
that Smashing Drive and Crazy
Taxi have in common is that you
race around in taxis. In Crazy Taxi,
you pick up a fare, then race to ran¬
dom checkpoints within a certain
amount of time. Smashing Drive,
on the other hand, is a straight up
check-point racer a lot like the Yu
Suzuki classic Out Run except this
has a futuristic New York City
theme. To be honest, the car really
did not have to be a taxi. It could
have been any sort of car.
The game play is nothing new at all. If this were 1989,
this game would have been amazing. Alas, it is not. The
year is 2002 and Grand Turismo is the king of driving sims
and Crazy Taxi rules as the arcade racer with a small touch
of Cruising whatever-the-hell USA , Zimbabwe... You know
the one. This game is a real bore if you do not pick up any
power-ups. The taxi does go at a snail pace and the horn
wears out quickly, so traffic can be a real fuckin' pain in
the ass. The sonic just makes a lot of noise and blows shit
up, the repair does just that, the crash can go through just
about any thing and the turbo is the most important thing
to get. If you miss any of these, you might as well start
over. The cutter is the
weakest weapon, the glider
is good to get other power
ups and the 4x4 lets you
smash anything, just like
the crash, but you're a bit
taller, so you can grab
power-ups.
To be honest, this
is not game of the year
You will beat the arcade
mode in 45 minutes or less.
This was a port straight
from the arcade with no
add-ons. This is not like
Namco at all. Why would you get this game? Maybe you
have money to burn, maybe you just want to try it or maybe
you loved it in the arcade and you simply can't get enough
of it. Maybe someone lied to you and told you it was great.
I can't say.
The game, graphically-speaking, looks like a high-
rez, ram-expansion endeavor for the Nintendo 64 leaving
a lot - and boy do I mean a lot - to be desired. Namco is
definitely capable of putting out a better product and the
GameCube is well equipped to run more advanced soft¬
ware. I can't really say
who or what dropped
the ball on this. If you
are expecting this
game to be the reason
to own a Cube, then
you're a BOOB! If you
have played every¬
thing out for the Cube
and haven’t tried this, I
sternly suggest you
rent this game before
you buy it. You never know, you may like it. I almost did if
it weren't for the sound! The effects do not affect you, and
the sound track sounds like a methadone clinic with
George Michael on the Karaoke machine - pretty lame if
you ask me.
The only thing
that Smashing
Drive and
Crazy Taxi
have in common
is that you
race around
in Taxis.
www.foulmag.com
GAMECUBE
133
TDtBL sccre
621
Page 23
FOUL PC RCIFICUFS
PC gamers looking for a great off-road driving fix will find lots to
like about Screamer 4x4 , one of Virgin Interactive's "Anywhere, Anytime, 20
Bucks" series of games. I wasn't expecting anything more than a decent,
bouncy arcade-style racer, but boy was I surprised- this is one of the best
pure driving experiences I’ve ever had The game has a ridiculously high
learning curve, which will turn off amateur road hogs even on the easiest setting.
The title Screamer is actually a cruel joke — most of the time you spend rac¬
ing you'll barely reach 90mph, and that's only on courses with rare straight¬
aways. Most of the time you're bouncing over rocks, crawling slowly and
carefully up hills, and struggling like a madman to keep from flipping over as
you're sailing downhill. The only screamers will be those unprepared for such
a cool physics lesson. This is definitely a game which requires Zen-like con¬
centration. There are five gameplay modes, for single or online play, but this
is the sort of game that caters to the individual rather than a wide online com¬
munity. I can see it now: 4 other players bouncing, tumbling, crawling and
screaming as they struggle to finish a single race — fun, big fun!
The game boasts some extremely sharp graphics featuring detailed vehi¬
cles with amazingly realistic working headlights to match the stellar physics
model. Although the vehicles take no visual damage, you can adjust this so
that you'll experience a more realistic off-road experience. You probably
won't finish any race you enter and bash your keyboard against your moni¬
tor, but hopefully you're above such behavior. The envi¬
ronments are solid, but look a bit alike at first glance- •
you'll have to navigate through them to really discern the
differences. You can also create your driver and co-driv¬
er, adjust the weather, time of day and tweak a few
effects on and off. The music and sound effects are well ♦
done and appropriate.
The only gripe I have is the game doesn't support cer¬
tain controllers. I know some of you out there can deal
with keyboard driving, but a game this accurate
demands some sort of analog control. Other than that,
you won't find anything to really dislike about Screamer
4x4. Don't let the budget price fool you one bit- this is
one game that's easily worth twice the money, and
better than many other off-road racers out there.
Another of Virgin's $20 lineup of PC games
Original War is a real-time strategy game that's stuck
in some sort of time warp both literally and figuratively.
It has a few neat touches, but its faults beat it down to
the level of a Super NES title, and that's a stretch. It's
not a terrible game, but if you're looking for the next
level in gaming bliss, you won't find it here The
plot is weird, the graphics and sounds are dated, and
the gameplay borders on frustrating. Strangely
enough, it’s sort of addictive, but only if you're willing
to forgive a load of annoyances.
The plot is some time-travel craziness involving the
Americans, Russians (and later on, the Arabs), and
some miracle machine that will let whoever owns it rule
the world. The only problem is that the fuel needed to
operate it is in Russia (if you choose the U S ), or in the U S. (if you
choose the Soviets), and you have to (get this) go back and train ape-
men to fight for your cause! Yes, ape-men. Normally, a plot point like
that immediately sends games like this one to the bottom of my must-
play list, but I have a review quota to meet, so onward we go..
There's a definite old-school appeal, if you're into older DOS titles like
Mission Force: Cyberstorm , but OW falls short with its lame pathfinding,
item specific characters and RPG-like level up system. Sure it's nice
that your guys gain experience and skills, but you'll be reloading saves
constantly when one of them gets killed after s/he gets stuck behind a
rock or some other object on the terrain. Even though OW is supposed
to be a real-time strategy game, it plays like connect-the-dots in 3D,
with its puzzle game level design.
Graphically, the game screams 1997, and despite some nicely
detailed textures and environments, I really can’t see why you need a
Pentium III 450 with 64MB of RAM to run this game. The music and
voices are decent, but the game has the tendency to swap out voices
on characters, which is confusing if you're trying to follow the plot.
Finally, the game is probably a bit too difficult for beginners, but RTS
veterans will probably be interested in it at the budget price while they
wait for Blizzard to finish Warcraft III.
Page 24
www.foulmag.com
L UIIMtS
music * POLITICS FOI
(0
9
I
Don’t Be Afraid Of Love
Lo Fidelity Allstars
Skint
Bid 5 EfcH UIDEHrLE
When the Lo Fidelity Allstars put out
How to Operate With a Blown Mind in
1999, the world did not yet know that it
needed acid-rock-R&B-Brit-rap-tronica, but
we soon learned. The Allstars are here to
school us again with Don't Be Afraid of
Love. In spite of (or perhaps because of)
losing lead vocalist Wrekked Train and a
keyboardist, the group has surpassed
Blown Mind and become one of the few
Big Beat era bands to reinvent the "dead"
genre. Starting with the menacing/blissful
crunch of "What You Want," the album is a
runaway train of hip-hop, 70s funk and
expertly layered knob-twisting and scratch¬
ing. Featured in the rhythm game
Frequency. "Lo Fi’s in Ibiza" is a raunchy
track that is about as far away from trance
as techno gets. "Feel What I Feel" is a 80s
prom-song revision so unabashedly
stoopid, it ventures into the shameless ter¬
ritory previously claimed by Fatboy Slim,
but manages to keep the classic Allstar
sound. That sound comes through in
"Cattleprod" — gritty Limey rap with dirty
bass-lines and satanic house beats. Even
old-time funkster Bootsy Collins show up to
teach the Brits how it’s done on the drifting,
horn-tinged "On the Pier."
It’s more fully realized than Blown Mind
and aimed more towards the dance-floor,
but it still keeps the atmospheric touches
that made its predecessor such a trip on
the headphones. Like Basement Jaxx's
Rooty. Don't Be Afraid of Love is a reas¬
suring message from U K. that house
music still has some legs, even if those
legs have been reconstructed
Frankenstein-style with funky nastiness
and psychotic electronics.
Golden Boy with Miss Kitten
Emperor Norton
By GlffcH GILBErt
The Superfriends' newest recruits? Not hard¬
ly, Golden Boy and Miss Kittin won't save the world
from the rash of computer viruses (read: amateur
musicians with loads of software) but they're in there
with cuddly, fun, retro-styled synthpop in a time where
most electronica pangs for neat, contrived little boxes.
The Swiss beats come courtesy of famed artist/Stefan
Altenburger: it seems like he set his timepiece for
1985, inspired by early Depeche Mode or New Order
— Track 5. "Nix," sounds reminiscent of "Blue
Monday." Miss Kittin actually did the voiceovers for the
"Learn English" Berlitz tapes... Alright, I'm a liar, but it
sounds like she could have. On Or her precocious
vocals sprinkle most of the tracks like Mrs. Dash. Not
the true buttaz but a tasty substitute.
ZliJXISiUf DSJ £ JhfJ CjUSjD iilltf:
LiEBErman wants n Hano in hdw BamES HrE marKEtED
Almost from the start of video gaming
there have been attempts to legislate the content of the
games. Congress has held hearings in the past regard¬
ing video games, focusing on both violence and sex —
the last large assault coming against "Night Trap" (Sega
CD) and Mortal Kombat (for the Genesis, due to blood
and "finishing moves").
The last round of Congressional inquiries led to
the industry formation of the Entertainment Software
Review Board ("ESRB"), which rates video games
based upon their content. Although voluntary in nature,
all large console manufactures apply for ESRB ratings
for their games, as many national retailers (no doubt
pressured by the fear of governmental intervention) will
not sell games that are not ESRB rated.
Apparently, Congress may not be satisfied with
the effectiveness of the ratings. At present, the ratings
have no legal meaning; it is not a violation of any spe¬
cific state or local regulation to advertise or sell or adver¬
tise "Mature" rated games to minors. The enemy of the
industry in Congress, almost-Vice President and still-
Senator Joe Lieberman, is once again on the attack.
New legislation proposed last year, but still making its
way through Congress, is nothing less than a legislative
attempt to restrict the First Amendment.
Senator Lieberman introduced the bill, titled the
"Media Marketing Accountability Act." If passed, the act
would prohibit "adult rated" media (music, moves and
games) from being marketed to minors. Under the bill,
advertising or marketing is targeted to minors "if it is
intentionally directed at minors, presented to an audi¬
ence of which a substantial percentage is
minors" or if the Federal Trade
Commission "determines that the adver¬
tising or marketing is otherwise directed
or targeted to minors." That, of course,
leaves the FTC with the ability to deter¬
mine that any marketing campaign is
"targeted to minors," unless undertaken
in adult-only magazines or included in
information inserts in cigarette packages,
beer bottles or lottery tickets.
The act would treat marketing of
adult materials to minors a violation of the
FTC rules regarding "Unfair or Deceptive
Practices," and thus would come a
$10,000 civil fine for each violation, which
then increases $10,000 for each day that
the fines are not paid. There is a safe har¬
bor provision in the act that would avoid
these penalties if the company is part of
an industry trade association that rates
products and has put a system in place
itself for essentially self-policing the provi¬
sions of the act, including the levying of
penalties.
If the law is passed, there will be four
choices for the software manufacturers:
1. Participate in the ESRB program and,
if the program falls into the safe harbor
By paue stEin
• •••••••••••••••••••a —
provisions of the act, be subject to possi¬
ble penalty provisions for "marketing to
minors";
2. Participate in the ESRB program and,
if the program does not fall into the safe
harbor provisions of the act, risk serious
civil penalties for marketing to minors;
3. Participate in the ESRB program and
not release any material rated Mature; or
4. Cease participation in the ESRB pro¬
gram.
Yes, that's right, if the software
manufacturers have the guts to stand up
to Congress (if the bill passes), they
should refuse to let their games be rated.
If the game is not rated, the act will not
apply to the marketing of the game —
remember, it only applied to voluntarily
rated games — and the law will be left
with no teeth. To do otherwise and follow
along with the back-door censorship
attempt by Senator Lieberman will do
nothing more but lead the entertainment
industry toward the acceptance of gov¬
ernmental control over content. The
videogame industry has to stand up to
the would-be censors and stop playing
their game!
www.foulmag.com
Page 25
POLITICS
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If all above are met than it is the sole discretion of the manager to beat the competitor’s price. Manager has final authority. While
we here at Multimedia feel that our prices are competitive, there are some customers who think we are overpriced. Please accept
our price-breaking policy as a challenge. We want our store to be known as the cheapest store in town and we want you to help us.
Please keep in mind that our customer service is the best in the city.
-Management Team 9/27/01
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M u Jal 4
Fertilities
By Zach Meston
In the second part of our series on “easfer eggs” (which, if you had read last
issue like a good boy or girl, you would know is a hidden joke in software or
games), we take a look at the latent homosexuality in helicopter simulators and
the timlessness humor of farting and sex noises. Join us, won’t you? -Seth
SimCopter:
We’re Here, We're Queer, We Program in C
In late 1996, Jacques Servin was just another overworked, underpaid, homo¬
sexual game designer at Maxis, the company behind such hits as SimCity ,
The Sims, and The SimCity Sim. Management was cracking the whip on
Servin, who was programming the company's latest title, SimCopter. They
refused his numerous requests for R&R and, much to Servin's dismay,
unanimously approved his sexist animations of well-endowed women.
"Ultimately, I was kind of pissed off," Servin said in the December 7, 1996
edition of the Los Angeles Times, one of several newspapers to pick up the
story. Thirsty for mischief, Servin delved into the program code and altered the
game's reward sequence, which was supposed to show a brass band. Now,
the majority of the time, the player was instead "rewarded" with the sight of
gay men making out. (Servin hadn't intended the sequence to appear quite as
often as it did, but "Unfortunately, my random-number generator didn't work as
I'd planned.")
Maxis shipped roughly 78,000 copies of the game to stores before the egg
was discovered. Servin was immediately fired, and Maxis issued a patch to fix
the ending. Maxis spokesman Patrick Buechner naturally avoided describing
the nature of the patch by saying "It's supposed to be a brass band. There is
no brass band there...I'm not going to make any calls on the interpretation of
what it is."
In a press release Servin issued after the egg was discovered, he
described the scene thusly: "...Everywhere you look, muscle studs kissing
everything in sight, especially one another...On top of police stations and
hospitals, kiss-ins! Instead of riots, instead of tuba bands, queer PDAs [public
displays of affection]! Instead of shoppers and criminals, wild boys!" Hormone
check, Jacques!
Page 34 www.foulmag.com
peivTunes foul
PO'ed:
Albert Odyssey:
Oh, yes... Oh, YES...
OHHH, YESSS!!
Albert Odyssey is a role-playing game
or RPG, for those of you who love
acronyms, released for the Sega
Saturn in 1997. It was also the first of
a half-dozen RPGs from the game
company Working Designs for which I
wrote the English translation. (Game
Informer Magazine called Albert
Odyssey "The Funniest RPG Ever!",
but they've been on my payroll since
1992, so they don't count.) I was
delighted when I was told about AO's
vulgar sound secrets, and I’m equally
delighted to spill them here.
is a medley of
while the second file
is a woman in the
throes of
\n IZl « you insert the Albert Odyssey CD
orgasms! into your PC, instead of the Sega Saturn for
which it was intended, you can listen to
hundreds of sound files in the AIFF format. Two of those files (affOOOl
and afsOOOl) aren't heard anywhere in the game; they were placed on
the CD exclusively as Easter eggs to be found by clever Saturn own¬
ers. The first sound file is a medley of juicy farts, while the second
file is a woman in the throes of orgasm. (Or so I'm told, because
itf firs* »vung rue ,Ve never heard such a thin 9 )
Victor Ireland, the president of Working Designs, says he
had to truncate the orgasm file, which became much too porno¬
graphic much too quickly. As for the fart medley, let's not theorize
on its origins — although Taco Bell is a good guess.
I Fart In Your General Direction
I'm a card-carrying member of the Grown-Ups Club, but I still giggle like
a schoolgirl when someone in my immediate vicinity cuts the cheese.
(Pretty much any bodily function cracks me up, no doubt a result of my
white-trash roots.) The best video game tribute yet presented to pooting
is contained within PO'ed , a first-person shooter with the dubious
distinction of bombing (so to speak) on both the 3DO and the
PlayStation platforms. The game has a "fart code" which, when activated,
causes the game's "butt monsters" (which are indeed giant asses with
legs) to make gaseous noises when they shoot at you. Here's how you
do it: Select Load Game on the main menu and press LI + L2 + R1 +
R2. Exit the Load Game menu. During the game, the butt monsters
engage in farting fun.
orgasm
In the earliest versions of the Amiga's Workbench operating system
(up to 1.2), you could activate the following code. Click in the background,
then hold down Shift, Alt, and one of the function keys. Each of the ten
function keys causes a different message to appear on the status bar
at the top of the screen. If a disk is ejected while the three-key combo
is being held down, an 11th message appears: "The Amiga, Born a
Champion." Reinsert the disk and a 12th message very quickly flashes
on the screen: "We made Amiga, they fucked it up." A subtle slam of
Commodore's management? Perhaps. The message flashed too
quickly to snag with a screen grabber, although you could slow the
message down long enough to read it by running several programs at
once. (Yes, the Amiga was a multitasking computer in 1985.)
Commodore never publicly commented on the slam, but instead
changed the message in version 1.3 of Workbench. When the disk was
ejected and reinserted, the screen flashed "Still a Champion." Uh-huh.
Commodore kicked the bucket nearly a decade later, the bastards.
In addition to displaying pictures of ballerinas, the
Commodore could also mock its manufacturer.
Commodore Amiga:
Slamming the Suits
These days, I do my computing on a PC, but there
was a magical time when I did everything on a
Commodore Amiga. The Amiga had a SOUL, man,
and I'll get into a bloody fistfight with anyone who
disagrees with me. Unfortunately, Commodore was a
company that never had a clue how to market their
marvelous computer — and even the designers of the Amiga knew it.
Page 35
www.foulmaq.com
foul, peivruue
FOUL FINDS FILTH:
A shocking expose of gender
confusion in some of the gaming
world’s most prominent stars!
Foul has done its homework and we have uncovered the ugly side
of some popular game characters. We must take note here that
what you are about to see and hear is only a small part of the sul¬
try seductive ways of the gaming underground. These char¬
acters have been with us for years and only now has
their true nature been revealed.
When
this picture
was shown to us
we could not believe what
we saw. It seems that Mega
Man had gotten the full operation
and is now a Mega Woman. How
could he do such a thing? Just take a
look at the picture and admit it, she/he is real¬
ly fucking hot. Who knew that under all that
metal was a beautiful woman waiting to jump
out. I am sure Dr. Wiley is not going to be a
problem for her anymore. Come to think of it
maybe it was Dr. Wiley who performed the
operation. It would explain all those
sequels.
him.
were not sure if Snake was in
disguise or drag but we were not the ones about to ask
We have to admit that he does have sexy eyes.
Page 36
www.foulmag.com
FOUL FCATUIte FOUL
Tekken has
always been
a favorite
here at Foul. So
when rumors
were circulating
that Jin Kazama
was a little light
in his steps we
had to send out
a private dick. It
turns out that the
rumors were
true and that Jin
is a flaming
homo. We took
this picture just
outside of Mrs.
Fields clothing
store. He looks
dressed to kill.
Throughout
gaming history
there has been a
huge shortage of
female game char¬
acters. The rea¬
sons are many but
we think it all start¬
ed with Ms. Pac-
Man. She was hot and
sexy and all the boys
wanted her...all the girls
could relate to her strength
and the way she ate those
ghosts. As it turns out...there
never was a Ms. Pac-Man only
Mr. Pac-Man in drag. Do you see the
way his hips are shaped? A dead give¬
away for a guy.
Ryu may
Seem tough on the out¬
side but just like J. Edgar he likes
the ladies panties. Here we
catch him trying out Sakura's
outfit. He can still kick your ass
even in a dress.
Here we
found Mario
out in the West
Village near
Christopher Street
on a Friday night.
We wonder where
Luigi is at the
moment and
remember that he
thinks Mario is lost in
some mansion. Bad
Mario!
r
www.foulmaa.com
P ana 17
In a car accident?
Let's say you're driving down the road
and in the front seat you have your console
all hooked up. On your little LCD you’re
playing some kick ass driving game
against your friend at 80 MPH. All of a
sudden a truck pulls out in front of you and
you crash. Which is better?
The Xbox is a much heavier unit and
would most likely fly through the window
before you do breaking the glass into a mil¬
lion parts thus saving your face from many
hours of reconstruction surgery.
The Gamecube would bounce around
some inside your car and would more than
likely smack you in the face. Also the Cube
has many sharp corners giving way to
more cuts than needed.
In this case the Xbox is 100% the winner.
Sly diving?
Imagine your friend invites you out for some
daredevil sky diving tricks. The first jump includes
a game system stunt. Which system do you bring?
The Xbox is the heavier unit and you would fall
fast like a brick trying to play this thing. I know that
Newton created some bullshit about gravity but
c'mon...the Xbox is about as aerodynamic as an
air conditioner. It would suck to die while playing
Wreckless at ten thousand feet. The headlines
would be laughable.
The Gamecube, on the other hand, is small
and light and even has a handle. You would float
to the ground like a feather. Make sure to be play¬
ing Super Monkey Ball's Monkey Target game just
for the extra luck.
Without a doubt, the winner is the Gamecube.
Page 38
www.foulmag.com
FOUL HUmOR FOUL
Ocean cruise in ihe Atlantic?
You finally scored a vacation and you bring your
favorite game system. You are out on the deck playing
that great game in the ocean breeze. Out of nowhere
you see the iceberg and have to jump ship.
The Xbox cord gets wrapped up on your foot since
the damn cable is ten feet long and when you hit the
water the Xbox nails you on the forehead. Then it starts
to take on water and carry you to Davy Jones locker.
You suck in about four gallons of water and realize on
your last breath that you died because the Xbox sucked.
The Gamecube floats like a piece of wood. With the
handle on the top you easily hold on waiting for the res¬
cue plane. The wonderful purple system is spotted like
a beacon and you are saved all because the Gamecube
rocked.
Gamecube wins again.
In a fisi figfci?
Maybe you have seen Fight Club too often and on
weekends you go into bars looking to kick some ass. You
always have a game system on hand when you're just
plain bored.
The Xbox really comes in handy in fights. Weighing
a whopping eight pounds it is better than a cinder block.
No matter how big your opponent the Xbox is one tough
item. Smack 'em in the forehead to stamp the big X onto
their foreheads. They won't forget what happened for a
long time.
The Gamecube is a fairies weapon. If you are seen
with some small purple cutesy cube your ass is grass.
Not only will your butt be kicked but most likely they will
do it while you try to play Smash Melee. Pikachu was
never meant to be a tough fighting character.
We gotta give this one to the Xbox.
Ok...what have we learned here today? Every situation requires a thorough look at all
the circumstances. When we tally up the score it's two to two. Every gamer must decide his or her
own destiny. No one can say for sure what your needs will be. Ask yourself a few questions before
asking us "which system is better". Maybe for once you can figure it out on your own. Just take a
deep breath and think about it.
www.foulmag.com
Page 39
foul riteineiifs
GENRE: Action
DEVELOPER: Activision
PUBLISHER: Treyarch
RELEASE DATE: May 2002
Treyarch, the developer who created the com¬
mendable Spider-Man Playstation game, is current¬
ly bringing their talent to the second generation.
Spider-Man: The Movie, will release for the PS2 in
May, supposedly with all the graphical and game-
play improvements that come with the PS2's power.
First off, Spidey will have more buildings to
swing from, the city-scape will be larger and more
detailed. His webs will be more fluid, take different
forms and the same will be true of his animations,
as he goes through the classic poses from the clas¬
sic comic. The game will supposedly follow the plot
fairly faithfully and old-school villains like the
Vulture, Electro and the Green Goblin will cross the
superhero's path.
You remember when Spider-Man would drop
down behind the criminals in the comic books? He
just hung there for a second behind them and then,
WHAM! He'd just kick the living shit out of them.
Well, now you can do that too. Just shoot your goop
on the ceiling and hang there and lower yourself on
unsuspecting thugs.
At certain parts, like when fighting a boss, the
game will slow down to "bullet-time" ala Matrix or
Max Payne, so Spidey can get a better grasp on
what's going on. His Spidey Sense will help too,
altering him to the fact that a goblin grenade has
locked on to his red and blue ass or if an innocent
citizen is about to get mushed by a falling chunk of
masonry.
Treyarch managed to bring a faithful and fun
adaptation of a comic book hero to the original
Playstation, come May, we'll see if they surpass
themselves with Spider-Man: The Movie.
xeox
GENRE: Fighting
DEVELOPER: Bethesda Softworks
PUBLISHER: Bethesda Softworks
RELEASE DATE: March 2002
When Elder Scrolls III: Morrowind arrives for the X-
Box this April, RPG fans will have their work cut out
for them. Each of the Elder Scrolls games has been
larger than the last. Daggerfall, the most recent
Scrolls title, was released in 1996 and featured a
fully explore-able game world roughly the size of
Great Britian. The size and boundless world of
Daggerfall was hailed in many circles as the RPG
of the year despite its numerous bugs and dated
graphics, dated even for 1996.
With Morrowind, Bethesda Softworks promises
to give RPG'ers more open-ended adventures but
with lovely 3-D graphics and hopefully less bugs.
The plot will be very hands-off, like massive multi¬
player games, but it will be there. The plot will cen¬
ter on the land being threatened by a mysterious
force called the "Blight." Of course, if you can't be
bothered to save the world right away, you can
always run through more than 100 hours of side
quests or just walk back and forth from one side
of the continent to the other.
Characters will be extremely customizable in
terms of classes, look and equipment. Magical
spells and potions can be invented on the fly. The
game looks to be as wide-open as possible and
the PC version will ship with the same software
Bethesda created the game with. There are
rumors that the game-editor may be available for
the X-Box in the future as a download.
-J
l '
' t /:/
* *
'4
SAME CUBE
GENRE: RPG
DEVELOPER: Hudson
PUBLISHER: Activision
RELEASE DATE: April 2002
Furries of the world UNITE! Actually... wait.
Don't unite, you guys are scary. But you can,
and probably will, rally around the new Bloody
Roar: Primal Fury when it arrives this March.
The animal/human hybrid fighting game will
play on the GameCube and mark its territory as
the first 3D fighter for the system.
Fury is essentially a facelift of Bloody Roar 3
— which, incidentally, was the first 3D fighter for
the PS2. It didn't impress anyone with its com¬
plexity but many forgave it for its spectacular
and bizarre graphics, plus the fact that you
could turn into a bunny and then whip the shit
out of someone.
On the GameCube, there will be more char¬
acters, levels, options and a graphical tune-up.
Elephants, penguins, and moles will all be at
your disposal for bloody, shape-shifter fighting.
The characters look smoother than the PS2 ver¬
sion and should have more fluid animations.
Most importantly, characters can morph to their
altered beast form at any time during a match,
but with a sacrifice to their health. It looks like
the developer, Hudson, is making a concerted
effort to keep the game balanced.
So, even if you're not a furry, you could still
look forward to Primal Fury. The gameplay is
allegedly beefed up and the designers have
allegedly taken advantage of the GC's unique
architecture. And, of course, the beauty of a
penguin fighting an elephant is universal.
Page 40
www.foulmag.com
pvteifieurs
GENRE: Action
DEVELOPER: Raven Software
PUBLISHER: LucasArts
RELEASE DATE: Spring 2002
LucasArts’ upcoming PC title Jedi Outcast is right
around the comer and it looks like it will deliver on
the hot, steamy light-saber and blaster action that
the Star Wars nerd inside every one of us craves.
Outcast kinda-sorta picks up where Dark Forces
II: Jedi Knight left off. Kyle Katam, who at the end of
Knight was a grand-dragon Jedi of pure good /evil
depending on how you played the game, has lost
his Jedi mojo and given his saber to Luke Skywalker
for safekeeping. But LucasArts and their developer,
Raven Software, can't let the man just rest in peace.
They've dreamt up a whole new threat to the known
universe. Does it really even matter what it is?
While some of the level design and texturing in
Knight was uninspired, to put it nicely, the single¬
player screenshots of Outcast look great. If the new
game's pretty curved surfaces, high-res textures
and kick-ass player models are coupled with the
realistic animations and immersive environment of
its predecessor, some of us may disappear from our
family and friends for a week or two.
Most importantly of all: light-sabers look wicked
cool with Q3's lighting and blurry swing-effects. The
sabers seem to be even more important to Outcast
than Knight. For one, your proficiency with the
weapon increases as you travel through the game.
You learn different "stances" (fencing styles that are
used in different situations) and your blaster-block¬
ing skills progress from laughable to damn near
invincible.
Both the crazies sweating and twitching in their
Boba Fett costumes and the merely semi-rabid fan-
boys should hopefully find this a worthy addition to
the series.
GENRE: Action
DEVELOPER: LucasArts
PUBLISHER: LucasArts
RELEASE DATE: March 2002
The Star Wars line of space combat has, for the most
part, consistently delivered and last year's Starfighter for
the PS2 was no exception. Although it had problems with
frame-rates and gameplay, it was a satisfying fix of
Phantom Menace dogfights with a plotline that fleshed
out the storyline of the movie.
So far, Jedi Starfighter doesn't seem to be a depar¬
ture from that formula. The frame-rates have been
smoothed and Attack of the Clones will provide the game
world (although not the plot-line) but the game remains
an arcade-style dogfighter rather than a space-flight sim¬
ulator.
V
Nym, the space pirate from the first Starfighter is the
only returning playable character and ship. The other
pilot, Jedi Adi Gallia, brings with her a brand-new fighter
from Clones. The Jedi ship features technology that will
amplify and focus Gallia's Force powers and use them
against opposing craft. Nym's bomber returns, but with
upgraded weapons to help him liberate his home plan¬
et from that sneaky Trade Federation.
Adi's force powers (lightning, reflex, shield and
shockwave) are unlocked as players progress and are
a necessary part of a successful mission. She'll need
them to damage multiple ships, slow time, protect her
craft and cause 360-degrees of damage, respectively,
as she fights to preserve the future of the Jedi.
Jedi Starfighter looks like it will deliver all of the Star
Wars space and air fighting from the original plus
Force powers, graphics enhancements and a sneak
peak at parts of the Clones story. Maybe you can use
it to predict if the movie is going totally blow or just
slightly suck.
(lM!®!I@i?ADVANCE
If it's complexity you crave, even in your GBA,
Tactics Ogre: Knights of Lodis will sort you out
this spring. Advance word on the RPG/strategy
game says it's got loads of stats, 40 hours of
game play and butt-loads of the aforementioned
tactics. Tactics is the fourth U.S. Ogre Battle title
developed by Quest and set in the same game
world as the others.
You can take the main character, a knight
named Alphonse, through courtesan politics,
sci-fi intrigue and lots of micro-managed battles
on your tiny little screen. Those battles are
played out on 3D maps where you'll have to
take advantage of the terrain and its relation-
GENRE: Strategy/RPG
DEVELOPER: Quest
PUBLISHER: Altus U.S.A.
RELEASE DATE: Spring 2002
ship to your party's strengths and weaknesses.
For instance, ranged attacks benefit from
height; some creatures need to be in water and
others can take to the air. But wait, that's not all.
You've also got to think about the weather and
think about how it will affect your attacks and
defense.
God only knows how the GBA can handle all
these calculations and not blow up, plus there's
also a mode for the link cable. You can out-think
your friends or trade characters with them,
depending on your mood. It's the gamer's
answer to boring, old chess!
___ J
www.foulmag.com
Page 41
AMERICAN MADE
TO BE
THE BEST!
Sr
TRPLE X TATTOO
212 - 736-3001
www.triplcxtattoo.com
foul neivs
CAPCOM'S new mech-alicious game
may mean coffee-table upgrade.
In the "holy shit that's cool!" department, Capcom recently
changed the code name of its semi-secret Xbox project
"Brainbox ." Its new name will allegedly be "Tekki" when it's
released in Japan. This, of course, is not that cool. What is cool
is that Tekki sounds like it will be the most intensive walking-tank
(or "mech" game) to date. The game is in early development but
there's talk of the game necessitating an astronomically complex
two-stick-and-40-button control panel the size of a Cadillac
dash with gauges and displays. This, gentle readers, is where we
can all let out a hearty "holy shit!"
Zombies, Riots and Fist Fights: At A
Theater Near You!
The Tomb Raider movie seems to have unleashed another
torrent of video-game movies not seen since the days of Mortal
Kombat In addition to the Resident Evil film hitting giga-plexes
now, State of Emergency , Tekken and House of the Dead will
soon follow. Variety reported in late February that New Line
Cinema had partnered with Zide/Perry Entertainment to "port" the
game to theaters. How they plan to wring a plot from a balls-out
riot game is anyone's guess. House of the Dead is late to the
table of zombie shoot-'em-ups and lacks Mila Jovovich (yowza!)
but it does have one of Bob Dylans' sons directing. Jesse Dylan,
who directed the stoner-licious How High, will somehow try and
make House of the Dead entertaining without light-guns when
filming starts in early summer. As for Tekken, not much is known,
except various sources report that Crystal Sky Entertainment won
the rights after a bidding war topped out at $60 million and plans
to work closely with Namco.
We Want Wookies Now, Damnit!
It's getting harder and harder to wait for the Star Wars RPG
Knights of the Old Republic now that all these purdy screen-
shots are flying around the 'Net (www.lucasarts.com/products/swko-
tor). But LucasArts has at least given some (very) vague release
dates that we can mark in red ink on our calendars. We'll all have
to wait till fall for the Xbox version and PC gamers will have to
suck it up until "early 2003" according to a press release hot off
the wire. The game will take us into the ancient history of the
Jedi, 4,000 years before the movies. Relax, it ain't cave-Jedi,
there are still going to be light-sabers, droids and, of course,
wookies.
Some Seattle-ites See WTO Protests In
State of Emergency
An article in the Seattle Post-Intelligencer looked into the
similarities between Rockstar's recent title and the 1999 World
Trade Organization protests that led to millions of dollars of
damage and mass arrests. Rockstar made a statement on the
subject maintaining that the game is completely fictional but
Seattle Police Chief Gil Kerlikowske was quoted as saying the
game paints the city in a "bad light" and that it makes light of the
damage done during the riots.
Page 42 www.foulmag.com
TIPS mid TRICKS FOUL
State Of Emergency PS2
Invulnerability
Restore Size
• LI, L2, R1, R2, X.
• R1, R2, LI, L2, Circle.
Infinite Time
Looters
• LI, L2, R1, R2, Triangle.
• R1, LI, R2, L2, Triangle.
Infinite Ammo
Decapitating Punches
• LI, L2, R1, R2, Circle.
• LI, L2, R1, R2, Square.
Big Player
Unlock Characters
• R1, R2, LI, L2, Triangle.
Little Player
• Press Right four times and use
any face button to unlock a hid¬
den character.
• R1, R2, LI, L2, X.
Tony Hawk's Pro Skater 2x Xbox
Unlock Treyarch Decks
• To unlock new Treyarch Decks, pause during gameplay and
hold L Then press WHITE, B UP, A RIGHT, DOWN. START
The screen will shake if you've done the code properly
UFC: Tapout Xbox
Unlock Bruce Buffer as a Fighter
• To unlock Bruce Buffer as a fighter, beat UFC Mode with all
characters.
Unlock Femme Fatale
• To unlock Femme Fatale, beat her in Arcade Mode (8th
Match).
Unlock Ice-T
• To unlock Ice-T, beat him in Arcade Mode (10th Match).
Unlock John McCarthy
• To unlock John McCarthy, win UFC Mode with Bruce Buffer.
Unlock Mario Yamasaki
• To unlock Mario Yamasaki, win UFC Mode with John
McCarthy.
Unlock Mask
• To unlock Mask, beat him in Arcade Mode (27th Match).
Unlock The Cat
v
• Unlock The Cat as a playable character by beating her in
Arcade Mode.
Max Payne Xbox
Codes
• Go to the main menu screen and push down both of the joysticks
and L & R all at once. While you hold all of those, press White,
Black, Black, White, White, Black
You will get another menu towards the bottom of the screen. Inside
that menu, there are two options; all guns and ammo.
To cheat in the game: start a new or saved game and press the back
button on the controller to access the main menu. Then go into the
cheat menu and activate the codes by pressing the A button on the
cheat you wish to activate.
Max Payne PS2
These codes must be entered at the in-game pause screen!
Invulnerability (toggle)
• LI LI L2 L2 R1 R1 R2 R2
All Weapons
• LI L2 R1 R2 T O X S
Slow Motion Sounds (toggle)
• LI L2 R1 R2 T S X O
Unlimited Bullet Time (toggle)
• LI L2 R1 R2 T X X T
To unlock all levels...
Play the game until you have passed the first subway level.
Once the next level has loaded, go to the main menu and
press... UP, DOWN, LEFT, RIGHT, UP, LEFT, DOWN, CIRCLE
Go to the load menu and all levels should be unlocked. When
you start each of the levels you will have the same inventory
that you had when you completed the first subway level.
Frequency PS2
Enabler Code
• Down, Right, Up, Left, Left, Up, Right, Down (Do this at the Title
Screen to enable the following codes)
Free Autocatchers
• Left, Right, Right, Left, Up (DURING gameplay, no pausing)
Free Multipliers
• Right, Left, Left, Right, Up (DURING gameplay, no pausing)
If you would like to submit your favorite codes or some
other great tips email them to us at tips@foulmag.com.
www.foulmag.com
Page 43
GameCube I GameBoy Advanced
foul neueivse pares
Title
Date
Baseball Advance
March-02
Blender Bros.
April-02
Boulder Dash EX
2nd Qtr. 2002
Breath of Fire II
April-02
Castlevania: White Night Concerto
TBA
Dinotopia: The Timestone Pirates
April-02
Dragon Ball Z Collectible Card Game
June-02
Fila Decathlon
TBA
Fire Eaters: Zero Bandits
TBA
Jet Riders
TBA
Konami Collector's Series: Arcade Advanced
March-02
Minority Report
TBA
Motocross Maniacs Advance
March-02
Pinball of the Dead
May-02
Punch King
TBA
Sega Smash Pack
May-02
Shrek Swamp Kart Speedway
March-02
Street Fighter Alpha 3
June-02
The King of Fighters EX - Neo Blood
April-02
The Scorpion King
March-02
Tony Hawk's Pro Skater 3
March-02
Wings
May-02
Wizards
TBA
2002 FIFA World Cup
April-02
Batman: Dark Tomorrow
TBA
BattleBots
TBA
Bloody Roar: Primal Fury
March-02
Burnout
April-02
Crash Bandicoot: The Wrath of Cortex
2nd Qtr. 2002
Driven
May-02
Eternal Darkness: Sanity's Requiem
June-02
Home Run King
March-02
Legends of Wrestling
May-02
NBA 2K2
March-02
NFL Blitz 2002
March-02
Rayman Arena
May-02
Sega Soccer Slam
March-02
Title
Date
Sgt. Cruise
GBA
Spider-Man: The Movie
April-02
Star Fox Adventures
June-02
Virtua Striker 2002
TBA
Wrestlemania X8
June-02
.hack
TBA
2002 FIFA World Cup
TBA
Akira Psychoball
TBA
Army Men: RTS
March-02
Barbarians
TBA
Battlebots
TBA
Blood Omen 2
March-02
Chris Edwards Aggressive Inline
May-02
Commandos 2
May-02
Downforce
June-02
Duke Nukem Forever
TBA
Evil Twin
TBA
Freekstyle
May-02
Galerians: Ash
TBA
Gravity Games
May-02
Hitman 2: Silent Assassin
2nd Qtr. 2002
Legion: Legend of Excalibur
June-02
Lethal Skies
2nd Qtr. 2002
Lilo and Stitch
2nd Qtr. 2002
Mad Maestro
2nd Qtr. 2002
Medal of Honor Frontline
June-02
Mike Tyson Heavyweight Boxing
TBA
Mister Mosquito
2nd Qtr. 2002
Need for Speed: Hot Pursuit 2
May-02
Rayman Arena
May-02
Red Card 20-03
March-02
Return to Castle Wolfenstein
TBA
Riding Spirits
2nd Qtr. 2002
Scooby-Doo
June-02
Shifters
March-02
Smash Court Pro Tournament
2nd Qtr. 2002
SOCOM: U.S. Navy Seals
June-02
Page 44
www.foulmag.com
X BOX PS 2
commui\Tions
RCLease oivres foul
Title
Date
Spider-Man: The Movie
April-02
Taz Wanted
TBA
Test Drive
May-02
The Lost
June-02
Virtua Fighter 4
March-02
2002 FIFA World Cup
TBA
Blood Omen 2
March-02
Buffy the Vampire Slayer
May-02
Burnout
April-02
Commandos 2
May-02
Conflict: Desert Storm
2nd Qtr. 2002
Crash
TBA
David Beckham Soccer
TBA
Downforce
May-02
Gunmetal
TBA
Gunvalkyrie
TBA
International Superstar Soccer 2
TBA
James Bond in Agent Under Fire
March-02
Kelly Slater's Pro Surfer
June-02
LOONS - The Fight for Fame
TBA
Outlaw Golf
TBA
Phantom Crash
TBA
Pirates: The Legend of Black Kat
March-02
Race of Champions
TBA
Rayman Arena
June-02
Sega GT 2002
TBA
Shayde: Monsters vs. Humans
June-02
Smashing Drive
March-02
Spider-Man: The Movie
April-02
Taz Wanted
May-02
Test Drive
May-02
The Elder Scrolls III: Morrowind
April-02
The House of the Dead 3
June-02
The Matrix
2nd Qtr. 2002
Tom Clancy’s Ghost Recon
May-02
Triple Play 2002
March-02
Yager
TBA
I r 1
UFC Tapout continued from page 16
On the upside, the game brought out my passion for vio¬
lence. There is some satisfaction in seeing your opponent's head
I bouncing off the mat as you pummel him, sometimes with a move 1
known on the street as a bitch slap. On the ground, the blood flows
freely and the game is superb. You can set a number of rounds, or
p you can have a match without a time limit. The contests here can ;
| end quickly, in less than 30 seconds, but they can also last for a few ;
£ minutes among skilled opponents; on the Dreamcast games never ■
! went past 30 seconds.
Downsides about the game include lack of user control over
camera angles, sometimes leaving most of the fight blocked by
f either the referee or the cage or its supports, lack of quality com- <
puter Al, lack of any sort of training mode, making it hard to learn the ■
submissions and defenses, poor sound effects (no music or
announcers during game play, just repetitive crowd sounds and
striking sounds) and a lack of full use of the controller. What
i really is the big letdown, though, is the lack of a career mode - why
^ go through the whole process of creating a fighter, choosing his
r style, his clothing, his strengths, only to watch him become the
| champion after three fights? The only way that this makes sense is
if you need to ship product and won’t push the deadline to get it
done right, which is great for the company's deadline, but sucks for
us.
That negativity aside, this is a great game that plays well. It will
be a good addition to your Xbox collection, but if, like me, you want
;; to play in a career mode, you're going to end up with the PS2 ver¬
sion.
Drakan continued from page 15
Musically, the game has a way of sneaking up on you- there
l are a few themes that sort of play unobtrusively in the background
until something like an air battle or boss fight begins, then you get
; one of a few adrenaline-pumping themes that keeps you on your
toes almost as much as the monster(s) you're battling. The sound
effects and voice acting are also more than competent, and you'll be
; caught up in the story as you enter a new area or seek out informa-
^ tion needed to complete a task. It’s kind of important not to skip any
of the cutscenes, as they often hold important plot information, so
I just enjoy them and let your fingers rest for a minute or two.
The game has few flaws- you can occasionally exploit the Al
in the game by using arrows or magic to zap faraway enemies while
p they run in circles or stand in place waiting for you to enter a room.
I On the flipside, entering a new area will often have enemy dragons
;■ immediately locking onto and blasting you before you get a chance
| to blink - you’ll be restarting in seconds if you don’t think fast.
Sometimes, Arokh will get stuck in a place and can’t get to you (forc-
; v ing a game reload), but save before you land and dismount him, and
it won’t be a problem at all. And yes, there are some really long
load times when you load up a save or enter a new area, but
when you consider that the size of the environments here, you'll get I
I over it. Finally, as enemies don't respawn, you'll find yourself wan- \
8 dering a bit looking for kills to rack up, but this isn't Gauntlet or ;
{ Baldur's Gate at all. Besides, the game has a horde of secondary
I quests that make it worth a replay if you miss a special piece of •
! weaponry or armor.
So there you have it: Drakan: The Ancients' Gates is yet anoth-
{ er cool game for you PS2 owners out there looking for something \
different and captivating, and comes highly recommended for those
who're looking for something a little different from the usual. Pick up
a copy and enjoy the ride.
L J
www.foulmag.com
Page 45
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